Walkthrough of the game House of Fear and Prison. House of Fear - Prison Hack. Cheats for Android and iOS. Cheat Codes are better than programs for Hack House of Panic - Prison because

Planet of Games: House of Fear
(Odnoklassniki, VKontakte)
= walkthrough =


Here's what the creators write about the game "House of Fear":
"Everyone who played this game will die in 23 days!
An old creepy house with ghosts and much more is already waiting for your presence in it.
You have to rescue a friend who is lost in an abandoned house, but is it abandoned?
This is what you have to find out.
A creepy house is waiting for you, and Slender is smoking nervously on the side."

This can't help but interest...
You do not know, How to beat the game "House of Fear"?
We offer you a detailed walkthrough with pictures.

An SMS from a friend arrives on your mobile phone: "Help me! I'm in an old house! I can't get out! They locked me in!"
It's time to save your comrade!
Click OK.
Now your friend’s red car is near you, and ahead is that same House of Fear.
Click on the house to approach the porch.

If you try to enter the house, nothing will work - first you need to find the key.
Click on the dark alcove on the right side of the stairs.

Now you can go inside.
From the hall, move forward through the doors.

You find yourself in a room with a head and a barrel.
Move the barrel to the side, then continue your way through the opened passage.

The corridor is very dark, but if you look closely, there is a switch on the wall on the left, click on it.
The cement partition will rise, move forward.

And again, a completely dark hall with a door that was boarded up.
There is only garbage under your feet, don’t touch it, you don’t need it.
But the stone in the window above the door will be very useful.
Throw the stone down, it will break the boards and allow you to progress through the House of Fear game further.

In the aisle, on the windowsill, sits a very cute little fox.
But the authors of the game "House of Fear" claim that this is a terrible scarecrow! (You will know about this if you point at the little fox).
“Look” under the mattress lying on the floor - a key is hidden under it, without which you will not be able to move forward.
Did you take the key? Go straight down the corridor.

Click on the door, which will fall and open a niche through which we walk.

To destroy brickwork, click on the lower central brick.
We continue to explore all the nooks and crannies of this gloomy place, moving forward.

Knock down the door to the left of the mummy painting.
Go through the opened doorway.

There is a key on the windowsill of the near window, take it.
Did you find the key? Now you can go forward along the corridor.

There are a lot of open doors in the corridor.
You can try to go to any of them, but only as a “tour”.
If you want to progress through the game “House of Fear”, then go exactly in a straight line, through the bright exit.

Everything is simple here. The nearest white door is yours, turn left.

There shouldn't be any difficulties opening the white door.
Having clicked on different places, we find the right place - where the door handle used to be.

Wheelchair, blood stain on the floor...
How to continue passing the game "House of Fear"?
Everything is as it was before - you need a key!
But it is hidden in the battery under the nearest window on the right side.
Now you can walk towards the basement.

Found a rusty door to the basement and went through it?
Here, choose wide doors under the clock.

Nasty scary doll?
Don't be afraid, he won't bite you by the front. Feel free to pass by.

Three ropes, of course, are hanging for a reason.
Pull the far right one and the door will open.

It doesn’t take much intelligence to figure out how to progress through the “House of Fear” game further.
But skill will come in handy!
Wait for the ball swinging on the rope to swing to the side and move along the corridor.

You can get to this place, try unsuccessfully to open the closet, and turn around and go back.
And all because the door is practically invisible.
But she is!

Oh! Who would expect a walking dead man with an ax here?
Well, it’s okay, the devil is not as scary as he is painted.
After all, we have a chandelier! Throw it on the zombie's head - and the path is clear.
If you don't succeed the first time, don't worry, there are no limits to your attempts.

Bloody door!!! (but looks more like an ordinary door painted red).
To open it without getting dirty, select a point in the center.

Sad... the corpse of our friend's girlfriend.
Are we too late?
Let's not lose hope, but let's run straight to the right.

Whose legs are these sticking out???
Let's take a look, click on them (or the right arrow).

Yes, this is our missing friend! Found!
We should take him to the hospital... but isn't it too late?

Congratulations! You completed the game "House of Fear" from the "Planet of Games" application on the Odnoklassniki and VKontakte social networks.

Walkthrough of the game House of Fear: Revenge

We start the game in front of the house. The entrance to the house is still closed; if you knock on the door, a skeleton will open. The entrance to the basement is also closed for now. We take a pickaxe and a map near him. We return to the place in front of the house, break the monument with a pickaxe, take the cartridge from it and the key to the door to the basement, use the key and open the door.

There will be a razor on the stairs on the left, pick it up and move on. In the room with the stairs going up, we pick up the wire cutters. We go to another room next to the frozen skeleton and take refrigerant (coolant) - a freezing agent. We use wire cutters to break the chain and take the stepladder. After this, use a razor to cut the mannequin on the shelf and take the key from it.

We use the stepladder to climb into the house. In the room with a scary portrait and a fireplace, we take a gun and, to the right of the picture on the wall, remove the flint, and take a candlestick with candles near the shelves.

We head to another room in which the skeleton stands, freeze it with refrigerant and press on it so that it crumbles, take the cassette and diary on the shelf. Now you can go back and open the main entrance to the house from the street.

We go down to the basement to the place where we placed the stepladder. We use the key to open the door opposite. There is a dead man inside, in the inventory we load a cartridge into the gun and shoot at him. We take the chair and hay. We go up to the fireplace.

In the inventory we disassemble the chair for firewood, we will also have a master key. With this master key we open the door to our left. We walk in front of us with a red sofa and a TV. We take the light bulb from the lamp and pick up the bloody note. We insert the cassette into the TV and in another room we see that the wires to the safe have been cut. We go to the place where we took the stepladder, enter the code to the safe 247, take away the electrical tape. We return to the broken wires, use tape to connect the wires, take the stone inside and activate the lever.

We go up to the fireplace, put firewood and hay in the fireplace, combine the stone in the inventory and light the fire with flint. We bring the candlestick and light the candles. We disassemble the candlestick in the inventory and put one candle in the place where we took it, next to the books. We select the note, gear and book. In the note we have the code 14582437, go to the room with the red sofa, open the safe by entering this code, take the alarm clock and the key.

After we activated the lever, in the room where the dead man was frozen, there is a passage to the second floor, we go up in the center there is a wolf, we go up higher to the balcony, we take away the crossbow cartridge and gear. We go down, load the gun and kill the wolf. On the clock on the wall, remove the winding mechanism. In the cabinet we enter the code 1010, open it and take away the hammer, gear and arrow. Near the stairs, turn on the lamp on the wall, and look at the code written on the jamb, lift the rug in the middle, enter this code 17516, take the skull.

We place a stepladder at the entrance to the attic. There is a ghost in the attic, insert an arrow into the crossbow and kill the ghost. You can see a code on the wall, enter it into the globe 508020, and take the green stone inside.

We go downstairs and go into the room behind the curtains, take the knife, use a hammer to break the vase inside and take part of the key. On the left there is a door with a keyhole, which is in the form of a pentagram. We assemble the pentagram correctly, insert the key that we took from the safe in the room with the red sofa. Inside there is a skeleton on the altar, insert a knife into it, and take the red stone from the eye.

In the middle of the room there is a passage, we install the gears in the mechanism, it will open, if you do not insert the knife into the skeleton on the altar in another room before, there will be a death with a scythe, if this has already been done, then it should not exist. We activate the mirror, we will be transported to another dimension - it will become dark. On the right, in the place where the door was, brickwork will appear; in the center of it, click on the brick several times, the brickwork will disintegrate. Let's leave this place.

We go to the place where the wolf was, there is a ghost in the form of a woman on a chair behind her, you can take a note in which you can see that you need to burn the bones so that the ghost disappears. We throw the skull in the fireplace in the other room, it will disappear. There is a door behind it, in the inventory, we connect part of the broken key and the mechanism from the wall clock, open the door behind it and take the purple stone. We go up to the balcony and pick up the lantern.

We return to the mirror, move to the normal dimension, go to the room that we just opened, inside there is a knight’s armor and a skeleton on the sofa. We take the sword from the knight and pick up the lying bottle. We insert a light bulb into the lamp, on the wall in a beam of light we will see the code written backwards, it will turn out to be 351104, enter it to the safe and take away the yellow stone.

We head to the room in which we connected the wires with electrical tape and fill the bottle with water from the tap. We go to the mirror again, move to the other world, put out the fire in the fireplace, take the cross, insert all the stones. You can see in the real world in what order to insert them, or look at the screenshot below. Inside we take away the empty book.

We insert the stones in this order

We go up to the attic, point a cross at the ghost girl, she will disappear. On the table we need to click on the squares correctly, you can see this in the real world or on the screenshot below, we take the wire. We go down, there is a bookshelf on the left, insert an empty book into it, a secret passage to the library will open. There is a ghost man standing inside, we kill him with the knight’s sword. We pick up his staff and insert it into the floor in the center, a secret passage down will open.

We place the lantern next to the mirror covered with cloth, remove the cloth and move to another place. In the inventory, we connect the wire and the alarm clock, connect it to the dynamite on the shelf, the time will begin, grab the sledgehammer next to the mirror, break the brickwork, and quickly leave the house.

Video walkthrough of the game “House of Fear, Revenge”

End of the game walkthrough House of Fear - Revenge

Hi all! Today we are pleased to present you a complete, step-by-step walkthrough of the game “House of Fear - Prison”. We will tell you how to quickly and correctly complete this game without particularly straining your brain. Together we will figure out tricky puzzles and rebuses, and also find all the things necessary to complete the game. Go!

So, you start the game with a request for help coming to your cell phone. A young, pretty girl writes to you via SMS that she was kidnapped along with her daughter and is being held somewhere in a dungeon. However, by some miracle, the girl managed to escape, and she also begs for your help. Shall we help?)

You read a message from which you get the first hint (and the last, at least free) that the door key is in a small chest. Actually, click on the chest located to the left of the door and you get the key to your inventory.

Then press on the door and you find yourself in a room in which the desired object is waiting for you - a girl who just sent an SMS with pleas for help. It seems like we’re grabbing her and heading out as soon as possible (especially since she’s hurrying us up), but that’s not the case! A zombie attacks us from a dark corner and we lose consciousness...

We come to our senses already in some kind of cell, through the bars in the door we are constantly being watched by some creature with yellow glowing eyes, the girl we found earlier is not nearby, in fact, it is from this moment that our quest begins..

Click on the cardboard box on the left and get it into your inventory, then similarly pick up the fragment which lies on the right at the feet of the skeleton.

Then go to inventory(black square in the lower left corner), select the box and press the red button puzzles Eventually you get open box and found in it key.

Click on this key(thereby we select it for further actions with it), and click on the yellow square with a hand, in the lower right corner. Then close the inventory and press 1 time on the door- the lock is open. Further let's wait until"yellow eyes" they will stop following us and move away from the door (this is important!), and when the eyes disappear again - open the door and we get out of captivity.

We see in front of us a zombie (dead man) who stands with his back to us. We go into the inventory, select the box, press the yellow hand again (similar to the key), close the inventory, and put the box on the zombie’s head. Then we take the ax from his hands, arm ourselves with it, and kill zombies with it. Done, let him be free!

3 upward arrows appear, click on the left one (the very first one) and your gaze turns to the left wall.

There you take into your inventory: wooden mug on a nightstand, letter "R" attached to the barrel and coin with a star on the figurine.

You return back to the hall (down arrow in the lower right corner), and click on the far right arrow pointing up, you see a zombie lying on the table - calmly, fortunately he is dead. Take it from the table scissors, and you can check out instructions for reviving zombies by clicking on the open book (although right now you still don’t need this).

Return back to your starting position (in the hall) and now press the middle up arrow, thereby going up the stairs. There is another dead zombie hanging on the railing, click on it and remove it from it crescent moon pendant. Lying immediately underneath him sword-shaped pipe, take her too.

We go back down to the shelves. There under the chest lies book, it can be opened if you use the pendant you just removed from the zombie. We take away from the book what lies there (another splinter).

We go up the stairs again, this time to the end, to the door, above which hangs a large round clock.

Turn left and collect fragments(one on the floor by the fireplace, the second on the closet shelf). There, in the closet, we take it from the middle shelf scroll, we take it above the fireplace piece of moldy cheese.

Turn left again and pick up the chair lying on the floor. a piece of paper with some numbers (“5796”), pick it up there blue bottle(one of the ingredients for reviving zombies). On a buffalo head hanging on the wall, remove from one horn cross-shaped faucet. Also pick up from the floor gun(unfortunately discharged).

1 time down(South, South), 1 time to the left(West, West), 2 times up(South, North), 3 times to the left(West, West), 1 time up(South, North), 1 time to the left(West, West), 2 times down(South, South).

They executed the combination and the door opened. Go into the room, there on the podium in the middle of the room you take 1 more splinter.

Leave this room, select the key (pipe sword) in your inventory and insert it into the drum located to the left of the door, you will get a kind of switch lever, click on it and the cabinet on the right will move away, and a secret door will appear behind it. Pick it up from the floor cartridge, and insert it into the gun (select the cartridge and the gun in your inventory, and then click on the orange puzzle collection/connection icon in the upper right corner), you will get a loaded gun).

Next, go down again to the shelves. Take the faucet that was removed from the bull's horn and find the barrel (on the left on the cabinet) with the name ROGER, put it in place. Type into a mug from inventory, white liquid from a barrel.

In the same place, near the barrel, click on the bedside table on the left and open it using the code that you found written on a piece of paper at the top (“5796”). Take it from the opened nightstand key.

Next, we go to the dead zombie lying on the table (3 arrows up), and click on the suitcase that lies near his head. Open the suitcase by entering the following password " 48746 ", take from it red flask.

Click on the small door to the cellar which is located under the stairs (near the head of the lying zombie). There is a castle there. Take the letter "R" from inventory and insert it into the missing window. Using the letter wheels, type the combination “ROGE” (so that the result is “ROGER”). Then insert the key that you just found in the nightstand into the keyhole, open the door and go in.

What a surprise, in front of you is an angry zombie dog that will attack you at any moment! Without delay, take out your gun from your inventory and shoot at her.

In the left corner there is a podium with a statue of an angel, click on this podium (on the pedestal, not on the statue), and then on the lock, and twist it so that you get the correct image of the palm of the hand raised up and slightly turned to the right. In the opened platform, take splinter.

Return to the overall view of the room. Hanging on the wall right in front of you red matter, cut a piece with scissors, behind it, lines are drawn on the wall - tips for opening the combination lock on the box, which lies on the right, on the table. Open this box using this combination and take its contents into your inventory ( bottle with a crescent).

Mix the contents of the found bottle with the contents of the cup in your inventory (select the mug and this bottle in your inventory and click on the puzzle icon). It will work out mug with blue consistency.

Lift up shard in the center of the room. There is also an open book lying there with a code hint for the chest on the table. Click on the chest and take one bottle with a picture of a bull to your inventory. Then click on the chest lock and enter the code from the book (numbers “5” and “7” superimposed on each other, first add the number “5” with dark squares, and then, on top of the result, type the number “7” with light squares), click lock. Take it in the chest key.

There, in the middle of the room, under the carpet, find crowbar and use it to open the coffin. Take it in the coffin wire cutters.

Return to the dead zombie lying on the table outside this room. Look at the instructions for making a potion to revive a zombie (open book on the table next to the dead zombie). And mix in inventory first a red bottle with a blue one(select these bottles and press the “assemble the puzzle” button), it will turn out purple potion. Then select the resulting purple potion and mix it with the bull bottle, which you just took from the cellar under the stairs. As a result you will receive light green potion to revive a zombie, take the resulting potion in your hand and give it to him. The zombie will come to life. Don't be afraid, this is your zombie, he is on your side. Click on a zombie and it will turn into coin will go into your inventory. Take it from the table splinter which was lying on the table under the zombie.

Take a step back from the table. Take the key from inventory and open the door to the right of where the zombie was lying. Enter this room. A zombie with blue eyes will stand in front of you.

Select your zombie in your inventory (a medallion coin with a zombie image) and set it on the zombie standing in front of you. As a result, both zombies will die in a malicious battle, but you, your personal zombie, will no longer need it. Lift up splinter which lies between the legs of a slain zombie. Using the wire cutters found earlier in the coffin, in the room with the dog, open the grate on the floor and go downstairs.

There, pick up a hacksaw, look at the hint in the open book, and by analogy with the chest from the room with the dog, open this one (first type the number “9” with dark squares, and then on top, the number “2” with light ones). In the chest, take the last one we need splinter.

Turn left. In front of you is a huge zombie rat with red glowing eyes. Give her the piece of cheese found upstairs. Use the hacksaw you just found to open the grate at the top. And get outside.

In the room you find yourself in, you will see a man in front of you, let him drink the potion from your mug. He will drink and go to bed. Take it off his neck "L" shaped key. On the chair in the right corner of the room, take a round part from some mechanism. Also raise key, which lies on the floor right at your feet. And use it to open the door. Through it you can go back to the hall where the zombies were recently revived, but don’t go there yet.

Then take the round piece in your hand and look through it at the room. On the wall in the right corner you will see a hole into which you need to insert the key taken from the neck of the euthanized man. To do this, after you have discovered a hole in the wall through the blue glass, you need to remove the round thing from your hands and replace it with an “L” shaped key. Insert this key into the hole in the wall and turn it a couple of times. A niche will open in the wall from which you take it scroll and keyhole.

Leave this room and go upstairs to the fireplace. Click on the broken mirror, and selecting the fragments in your inventory, assemble the mirror to its original state. Look into it. You will be transported to a similar room with a fireplace. Look into the open book (use the glass to see what is completely sketched there). Click on the left arrow and open the coffin. Find the square there figurine with hieroglyphs.

Then go down the stairs. In the open book, look at the Lightning spell. Take the scroll with the seal in your inventory and click on the fiery essence of the monster. An open scroll will appear on which you need to click on the symbols in any order: ball with a cross(in the upper left corner), arrow with two sticks in the lower right corner, then rotated crossed out diagonal arrow, and on dot with parenthesis located in the lower left. Then the scroll will be removed and you will have a powerful charge in your hands with which you must kill the fire elemental.

Click on the sarcophagus and pick it up ring lying on the floor to the left. Then return to the general view of the room and click on the obelisk on the left, look at the note that is lying nearby. From it we learn which characters and in what sequence we need to type. We return and click on the rune. Next, we type the cipher with symbols in the appropriate order (first click on the symbol similar to the Roman numeral “1” (4 on top), then click on the curl (second symbol from the top), then on the trident (symbol in the middle), then on the inverted triangle (topmost symbol ), and the last thing we press is the circle with the dot inside. Done, the obelisk begins to glow and we get square rune.

We return to the general view of the room and this time click on the right rune. We remember the right drawing from the open book located in the previous room, and try to type it on the rune, starting from the very top (first click on the very first - top symbol until it becomes the same as in the book, then on the second, and so on, to end). We saw the first 3 symbols in their entirety, only a piece of the fourth, and judging by this piece it could only be a symbol similar to the Roman numeral “1”. Well, we simply select the last one by brute force. As a result, we activate the obelisk again, and we get rune.

We return to the general view of the room again and this time click the up arrow. We get to the red rune, click on it, and collect the code that you saw on the red rune in the book through the glass. We get the last one we need square rune, needed to open the sarcophagus. We return to the general view of the room and click on the sarcophagus.

Click on the sarcophagus again to open it. In front of us appears some semblance of a castle with four niches for the square runes we have just mined. On top, above the niches, there even seem to be symbols scratched out telling us which niche corresponds to which rune when inserted, but this is a deception! We look at this castle through our magical blue glass, and from below, under the niches, we see the correct correspondence of the runes to the recesses (or rather, part of it, but this does not give us any special problems). We remember the sequence, put the glass back into the inventory and insert into each square recess the corresponding square rune from our inventory (corresponding to the symbols below that we saw through the glass). The sarcophagus opens and from it we take sword.

Then take a step back from the sarcophagus and click on the left arrow. To the left is a closed door. Insert the sword you just took from the sarcophagus into it (in the corresponding hole) and open it. Go inside.

Click on the right chest. While turning the twist locks, look through their holes for the code (“183”) and enter it from the top. A box with a key will slide out, take it. Then, selecting it in the inventory, insert it into the keyhole. Turn the turning mechanisms so that they allow the lid to open, and take it from the chest red crystal.

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Below are all the updated Cheats for Hack House of Fear - Prison

  1. All tips + Remove advertisement 379 rub. —YJ_tNVvyBJLY5
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All Cheat Codes can be entered multiple times.

Attention! In order to get instructions for cheats, you need to subscribe to this guy's channel on YouTube, and like any of his videos and watch this video to the end without rewinding

Cheat Codes are better than programs for Hack House of Panic - Prison because:

  1. You don't need to download any software to Hack House of Fear - Prison
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Do you like horror movies? Then you will love the game “House of Fear - Prison”.
Wonderful graphics and challenging puzzles. This will be a scary adventure, use your brains to the fullest...
It's time to prove that you are the bravest and smartest!
One of the most exciting and scary games. You'll like it…

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Users are faced with the task of finding their missing friend by clicking on all available objects. Some elements require holding your finger for a long time, allowing you to familiarize yourself with the inscription that characterizes them. Doors, openings, screen edges and red arrows are used to navigate. There are more than 100 rooms in the room, so as not to get lost, it is important to remember the path you have taken.

Walkthrough instructions

An SMS from a friend comes to my phone: “Help me! I'm in an abandoned house! I can't escape! I’m sitting in captivity!”

We need to save a friend!

Click "OK".

When a friend's red car appears, an abandoned home will be visible. To get closer to the porch, click on the house.

When trying to enter the room, nothing will succeed - initially you need to find the key. It is located in a dark niche on the right side of the flight of stairs.

Now there is an opportunity to get inside. From the hall you need to go forward, along the steps, through the doorway. A red ball will appear against them.

By knocking on the door, a room with a chair and a barrel will open. You should move the barrel to the side and head through the vacated passage to the door.

The corridor will seem very dark, but if you look closely, you can find a switch on the wall to your left (a long red stick in the wall) and click on it. The concrete barrier will rise and allow you to head forward.

Once again, a dark large room with a doorway blocked with boards will be displayed. There will be a lot of debris under your feet, you don’t need to touch it, it doesn’t matter when passing the game. And the stone in the window above the boards will be needed next. You need to throw him down, break the boards and get into the next room.

Along the corridor near the window there was a cute little fox. As conceived by the game's authors, this is a scary scarecrow. This is easy to guess by poking at it with the mouse. And the mattress on the floor hides a key that allows you to move forward. Taking the key, you need to go further along the corridor.

You can break a walled-up brick partition with one click on the bottom brick located in the center.

Now you have to knock over the door to the left of the mummy image. Go through the open doorway.

By moving the cursor to the nearest window, you will be able to find the key at its bottom. You need to take it and follow the corridor forward.

There will be open doors along the way. A visit to the newly opened rooms will diversify the “excursion” (each room is full of mystical paraphernalia: a girl with a toy, a bathtub, a chair with a box). But to pass the next level, the optimal solution would be to move towards the bright opening.

The first white door indicates that you should turn left.

A broken double door with glass will appear. By clicking on different areas, you can find out where the handle is located.

A wheelchair, blood on the floor and dull windows. Where is the key hidden? He is hiding behind the battery near the window located nearby on the right hand.
Now you can move to the basement (green door).

Having found the rusty doors (a wide opening under a round white clock), blocking the passage to the basement, all that remains is to click on it.

A terrible doll will appear on the aisle. It is harmless, so you can safely move on.

Three ropes block the path for a reason. Just click on the far right one and the door will open.

It’s easy to guess how to go further, but coping with fear at the sight of a swinging pendulum is not easy. This requires skill and attention. After waiting until the ball swinging on the rope deviates to the side, you can easily follow the corridor.

Having reached the closet in the twilight, you can try to open it, and if unsuccessful, screw it back in. And the right solution would be to look for a door near the closet; you just need to look closely in the dark.

Oh! Who would have guessed that he would meet a bloodthirsty killer? But there is nothing easier than throwing a chandelier over a zombie’s head and clearing the way. If you don't succeed the first time, you have an unlimited number of attempts.

Your friend's girlfriend is already dead, but don't lose hope that there are still chances to save your friend.

We run to the right. Whose feet are these on the bloody bed? Click on them and recognize the friend who sent an SMS asking for help.

You should call an ambulance if it's not too late.

Video